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No New Posts Regular Rules

Like every forum, we have rules. Don't worry it's not gonna be boring and stuff. Well, it will be but...ANyways, just look at it and try not to break any of it alright?

1 1 Basic Rules
by Ayumi
Jan 19, 2012 6:13:27 GMT -5
No New Posts Regulations

You can find out all there is to know about us.

3 3 Heartless, Nobodies, and The Unversed
by Ayumi
Jan 19, 2012 12:36:56 GMT -5
No New Posts The threads that remain...

These are the threads that have been left unattended or unfinished. If one of your threads are here and you would like to complete it then please pm a staff.

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The Four Orders.

Board Threads Posts Last Post
No New Posts Create, edit, and delete.

Here is where you can create your characters, edit them, or delete them.

Sub-boards: Drafts, Profile. Done!, Accepted Profiles

2 4 Samanosuke akechi
by Samanosuke akechi
Feb 3, 2012 16:18:54 GMT -5
No New Posts Moogle Shop

The one stop shop for all your needs, kupo! Remember, you'll have to pay!

2 3 Moogle shop- shopping list
by Ayumi
Jan 19, 2012 13:48:34 GMT -5
No New Posts Jiminy's Journal

While roleplaying, you may want to save what your characters have done so far. A journal for each member!

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No New Posts Organizations. (Ours and yours)

Join our antagonist's organization, or create your own.

1 1 Defenders of the universe
by Samanosuke akechi
Feb 3, 2012 2:55:23 GMT -5

The Kingdom.

Board Threads Posts Last Post
No New Posts Destiny Island

The main island is where the residents live and go to school. It also has a small beach and dock. There appears to be a fairly large town in the background, with a long clay path leading to the beach. The smaller island is reached by canoe from the main island. The Seashore area is naturally covered in yellow sandy beaches, exotic trees and shrubbery, and wooden constructions. There is a Seaside Shack and a somewhat treehouse built into a large tree. On that island is a crooked palm tree that grows Paopu Fruits. Local myth dictates that the two people who share one will have their destinies intertwined.

1 2 Trainning arena
by Ayumi
Feb 4, 2012 6:58:29 GMT -5
No New Posts Traverse Town

A quaint and calm town, Traverse Town features a sky of eternal night, where stars can be seen clearly. Survivors of the worlds lost to the Heartless find their way here after their world has been destroyed. Traverse Town is similar to a Victorian-age town in terms of design and layout. It is divided into three major districts along with several minor locations such as alleyways and caves. Besides being created from fragments of destroyed worlds and serving as a home to those who's worlds have been destroyed by the Heartless, Traverse Town is also a great place to shop.

Sub-boards: First District, Second District, Third District

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No New Posts Wonderland

This world is nonsensical and bizarre in its own way. Houses that have foldable furniture, a tea party without any guests, and a forest of giant flowers are just some of the odd things found here. The world is ruled by the stroppy Queen of Hearts and her card-like soldiers. When you first arrive you will find yourself floating down a Rabbit Hole into the house of the White Rabbit, which is a large room with a hallway. The hallway leads to the main room, called the Bizarre Room, which has a table with "Drink Me" bottles which cause the drinker to grow or shrink in size. The Rabbit's furniture can be folded up into the walls or flattened to change the room's structure, reveal treasures, or open new doors. Different doors around Wonderland into the Bizarre Room cause the gravity to shift, allowing you to explore the walls and ceiling of the room. Entering the door behind the bed leads to the Queen's Court, outside of her castle in a hedge maze. Finally, there is a small area that is the location of the Tea Party Garden, where the Mad Hatter and March Hare's tea party is laid out; the hosts themselves are imprisoned in a portrait on the wall, but sitting on the chairs around the table can grant prizes or penalties. The portrait also changes depending on the prize/penalty.

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No New Posts Deep Jungle

Deep Jungle is home to Tarzan and his ape tribe, as well as a set of explorers trying to learn more about the gorillas. At the tree house you may meet Sabor and Tarzan. Jumping down from the netting below can send you into the tunnel where you can access the Treetop and Climbing Trees to head back to the Tree House, or jump into the log and start tree surfing. Tree surfing can take you to the Camp, where at the Tent within you can meet with Jane. The east exit from the camp by the stove and experiment table leads to the Hippos' Lagoon, which can only be traversed with swimming, good timing, and well-aimed jumps. Heading across the Lagoon takes the party to two areas, Vines and Vines 2. Heading out the north entrance of the Camp by the clothesline takes the group to the Bamboo Thicket, and continuing through the Thicket leads to the Cliff. At the top of the Waterfall Cavern is an entrance to the Cavern of Hearts, the supposed heart of Deep Jungle, where the sound of the waterfalls echo and where the Keyhole is sealed.

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No New Posts Olympus Coliseum

The Underworld can now be accessed through the Coliseum Gates. The Underworld Entrance connects the living world to the world of the dead. From there, two paths into the Underworld branch off. The first branch leads to Hades's domain through the Cave of the Dead. Beginning at the Cave of the Dead: Entrance. the party travels down the narrow and meandering Cave of the Dead: Passage before reaching the relatively safe Cave of the Dead: Inner Chamber. From there, the party traverses the ledges and cliffs of the Valley of the Dead before reaching Hades' Chamber. The second path opens and allows the group to enter the Underworld Caverns. After going down through the Underworld Caverns: Entrance, the party goes through the twisting Underworld Caverns: The Lost Road, which in turn leads to the Underworld Caverns: Atrium

Sub-board: The Underworld

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No New Posts Agrabah

The world of Agrabah is basically divided into two parts. The first part is Agrabah itself, where the Sultan's Palace is located. Connecting through a door is Agrabah: Storage, with no enemies. . Heading north from the Plaza heads to the Agrabah: Main Street; shimmying up the nearby pole will take you to Aladdin's House. Continuing north takes you to the Palace Gates. Heading west from Main Street sends them into the Agrabah: Alley, while entering the high entrance to the east goes into the Agrabah: Bazaar. These areas interconnect on many levels, both high and low. Leaving the city initially takes you to the Desert, but once the Carpet joins you, you can reach the Desert: Cave, where the Cave of Wonders Guardian, which serves as the cave's entrance, must be fought. Heading in, the group enters the Cave: Entrance, with a single boulder trap. Going forward leads them to the Cave: Hall, a massive room full of traps such as boulders, squirting water, and, of course, Heartless. Heading through the door on the opposite side leads to the Bottomless Hall, a narrow ledge next to a deep chasm. Continuing forward through the Bottomless Hall takes you to the final room, the Treasure Room; it is from here that you eventually gain access to the Lamp Chamber and Jafar.

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No New Posts 100 Acre Wood

The world is contained within a magical book that Merlin keeps with him. When you enter the book, you land on a version of the flat map of the 100 Acre Wood. Classic locations such as Winnie the Pooh and Piglet's House are accessible, as well as the Muddy Path and Spooky Cave, making this world one of very few to show a change of day. It is doubtful there is a ruler of this world. Strangely, throughout the entire series so far, not one Heartless has appeared in this world.

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No New Posts Monstro

Monstro is a world that appears taking the form of the insides of a gargantuan creature of the same name. Monstro is an immense space whale that swims the Lanes Between, so large that its innards are a world to themselves, similar to Deep Space. Monstro is unique in that it is a both a world and a character. Plus, this means he is the only world from another world, Monstro's homeworld being Prankster's Paradise.

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No New Posts Atlantica

Almost completely underwater, Atlantica is a rocky world with immense holes on its surface. Beneath the surface is an entire world full of fish, merfolk, and other aquatic species that make up King Triton's underwater kingdom. The Heartless that appear in Atlantica are unique to it, such as Sea Neons which resemble jellyfish.

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No New Posts Halloween Town

Jack Skellington is known as the Pumpkin King, and despite the presence of The Mayor, seems to be the de facto ruler of the world. Based on the holiday of Halloween, Halloween Town is in a constant state of night. The main light comes from the bright full moon overhead. The theme for the area is a twisted, Gothic, and creepy appearance. Guillotine Plaza is named after the deadly guillotine in the middle of the area. There is also a fountain full of green water and various ledges to climb on. The Square links directly to Dr. Finkelstein's Lab. It also links to Guillotine Gate which serves as the entrance to Halloween Town. Nearby there is a Graveyard that serves as a connection to the other places. The Graveyard leads to Moonlight Hill with a sundae swirl hill that can uncurl to take you to the next area. Traveling over Moonlight Hill takes the party to the Bridge leading to Oogie's Manor and the Evil Playroom within that serves as the hideout of Lock, Shock, and Barrel, as well as Oogie Boogie's own Torture Chamber.

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No New Posts Neverland

Neverland's Keyhole is near the three o'clock point on Big Ben's clock face, and appears when the hands point at twelve o'clock. You first stop in the Brig of Captain Hook's ship, where you meet with Peter Pan. Eventually, you'll enter the ship's hold. Activating the Yellow Trinity on the left opens a small Secret Room, while the right door leads to a hole into the ship's Freezer. Traveling through the Freezer takes you to the Galley. Climbing through the grate in the corner takes you to the Cabin and a Green Trinity that lowers the ladder and allows you to access the Captain's Cabin.

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No New Posts Hollow Bastion

Hollow Bastion is a colossal castle that towers above the rest of its world, Radiant Garden. At one point, it is the only remaining part of the world, along with the waterways beneath it. Ansem the Wise is the former ruler of this world. The castle was taken over by Maleficent and she proclaimed herself ruler. You enter at the Rising Falls, appropriately named as there are waterfalls that run up instead of down. Jumping on mystical floating rocks and ledges takes you to the first of many magical platforms that are scattered throughout the castle. The platform takes you to the Castle Gates, the main entrance of Hollow Bastion which is made up of a set of balconies and lifts running outside the castle. From here, you can travel down into the underground water system or enter the castle itself. Going down the nearby platform or leaping off the edge of the balcony takes you to Base Level, an area full of ledges, switches, and enemies. Successfully climbing to the balcony near the entrance earns extra treasures, while taking a nearby bubble carries
you to the Waterway, where a series of gates, switches, and bubbles must be navigated to operate the castle gate controls. Off of the Waterway is a small room, the Dungeon. Going in the doors at the other end of the Castle Gates area takes you to the massive two-level Entrance Hall, where a large puzzle must be solved to continue up the castle by allowing access to the second half of the Castle Gates area. Going left takes you to the Library, also the site of a large puzzle involving organizing misplaced books.Continuing up the castle by taking the lift on the other side of the Castle Gates area is the Great Crest, where the largest of the magic lifts is located. After a long and slow journey across the front of the bastion, you are dropped on the other side, where you can take the Lift Stop to the next area, the High Tower, where the crest can be moved to create a way up to the upper levels of the castle. Through the Lift Stop at the opposite end of the High Tower is t

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No New Posts End of the World

End of the World is a by-product of all Heartless's destructive nature. Although End of the World is the last world, the Heartless are not very numerous as compared to Hollow Bastion, but they are very powerful. Upon taking a world's heart, a tiny fragment of what is left of that world is sent drifting through the void of space until it eventually meets and merges with End of the World. It is, in essence, a Heartless of the destroyed worlds, as well as the way to reach the Endless Abyss, where Kingdom Hearts is, once the Final Keyhole is unsealed. In nature, it can be seen as the opposite of The World That Never Was, which is a similar artificial "Nobody" world without its own heart.

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No New Posts Castle Oblivion

Castle Oblivion is a world found in the Realm Between. It was ruled by Marluxia of Organization XIII, and consists of thirteen floors and twelve basements.


Just use the key, and this land will be transformed. From that day forward, all who visit this land will be lost to oblivion, none ever able to solve the mystery. None, Aqua, except you.





—Master Eraqus to Aqua

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No New Posts Port Royal

Port Royal is a world that is based on Pirates of the Caribbean: The Curse of the Black Pearl. It is a dark world, with only specific areas touched by the moon's light. Port Royal is divided into four main areas, only one of which is actually the town of Port Royal. You land on the Rampart of the town's fort, which holds several defensive cannons. In addition, one can look inside the fort to see a prison area. There are two sets of stairs, the left one leading down to the Harbor. This is where you first encounter the undead pirates. From here, the bridge leads into the main Town area. A road from here leads back to the fort. The second main area is the two ships, The Interceptor and The Black Pearl. These ships are where you can sail to the other main areas, although they can both be attacked by pirates. Another important area for the first storyline is the Isla de Muerta, "an island that cannot be found, except by those who already know where it is". Your ship lands on the Rock Face, an outcropping that leads to the inner caves. From the Cave Mouth, you access the Powder Store, where pirates wait in ambush behind explosive gunpowder crates. Next is the Moonlight Nook, a small area that serves as a perfect battleground due to the abundance of moonlight, allowing for damage to be dealt to the pirates. The last area of Isla de Muerta is the Treasure Heap, a cave where the pirates store all they have gained within the years of their curse. In the center of the Treasure Heap, is the stone chest containing the 882 cursed gold coins. This area serves as the final dueling grounds with Barbossa.

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No New Posts Disney Castle

It is surrounded by Disney Town, and contains a portal to its past form, Timeless River. It is the home of King Mickey, Queen Minnie, Daisy, Donald, Goofy, and the other classic animated characters created by Walt Disney. King Mickey and Queen Minnie and other members of the royal organization hold meetings in the Audience Chamber. Hidden below Mickey's throne is another room called the Hall of the Cornerstone where the Cornerstone of Light is kept safe. Below the castle is the Gummi Hangar, a room for storing and maintaining the Gummi Ship, controlled by Chip and Dale. This room is accessed by entering a castle-like arrangement of foliage in the courtyard.

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No New Posts Pride Lands

You enter at the Gorge and discover your new form, which take some getting used to (turning into an animal). The only exit out of the Gorge takes you to the Elephant Graveyard, later the site of a complicated hyena takedown. Going out the other end of the Elephant Graveyard takes you to the dried up, dying Savannah, which serves as the world's main junction. Going north through the Savannah takes you to Pride Rock. A small entrance at the base takes you to Rafiki's hideout, the Stone Hollow, while going in the entrance at the top of the rock leads to The King's Den, and eventually Pride Rock's Peak. This is a good place for Level Grinding. Towards the southeast of the Savannah lurks the entrance to another set of areas. Wildbeast Valley is the first of these, full of giant rocks and loads of Heartless. Further on is a twisty, curving path through the Wastelands; a pleasant change of scenery comes at the end of the Wastelands at the entrance to the Jungle. It is in these areas that a change of day can be noticed by the changing from day to night. Finally, the path through the Jungle takes the party to the Oasis, home of Timon and Pumbaa.

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No New Posts Timeless River

Timeless River is a world from the past. Entered through a door in the Hall of the Cornerstone at Disney Castle, Timeless River is an area back in time to when the world was still monochrome and the Castle had not been built. You enter the Timeless River on Cornerstone Hill, where you find the Cornerstone of Light unprotected but still safe. Signs around the area announce the impending construction of Disney Castle. Heading to the right leads to the Pier, where you meet up with young Pete. Continuing on the other path will take you to the Waterway. Also of note on Cornerstone Hill are four Windows to the Past that eventually open as the story progresses; each of these leads to a new area based on a classic Disney short film. The Building Site, Lilliput, The Scene of Fire, and Micky's House.

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No New Posts The Land of Dragons

The world is in fact located in old China, mentioned by several of the world-specific characters, notably Mulan and The Emperor. You enter at the tranquil Bamboo Grove, and have a reunion with Mushu here. This reunion takes you to the Encampment, where a division of China's army trains and lives. Going left takes the party to Mountain Trail, a twisting and curvy path full of ledges, dead ends, and treacherous Heartless. Clearing out the boulders blocking the way allows the army to enter the Village, an abandoned Chinese village near the edge of battle. Off of the main path is the Village Cave, where a clever trap is laid for you ; continuing on the main path takes you to the Ridge overlooking a beautiful valley below. Continuing up the path takes you to the final area, the Summit of the mountain, where many major encounters take place.

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No New Posts Beast's Castle

Taking place entirely within and on the grounds of a Loire Valley-styled castle in old France, you meet Beast. You arrive in, appropriately enough, the castle's Entrance Hall. You cannot go out the castle's main doors yet, but a small door to the east leads to the Parlor, where you have an abrupt encounter with Beast and some Heartless. To the north back in the Entrance Hall is a grand staircase that leads to both wings of the castle; going straight ahead takes the party into the magnificent Ballroom. Going to the east takes you to the East Wing, where Belle's Room is. Going to the west takes you to the much larger and more involved West Hall. If you reach the dungeon, you meet Beast's servants and learn of the world's events. You go out of a secret passage in the Undercroft to the Secret Passage, which allows you to sneak behind the armored suits blocking the stairs back in the West Hall. Entering the door opposite the Secret Passage takes you to the West Wing proper, at the end of which is Beast's Room.

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No New Posts Twilight Town

Despite its subtle atmosphere, Twilight Town is one of the largest worlds known. It is located in between light and darkness, similar to Castle Oblivion, Traverse Town and The World That Never Was. As its name implies, this world's sun is always in the same position in the sky, never rising nor setting. Twilight Town is a quiet city in endless sunset. Much like Traverse Town , it is divided into several distinct districts, commonly known as Market Street, Sunset Terrace, and Yen Sid's Tower.

Sub-boards: Market Street, Central Station, Tram Common, Sunset Terrace, The Mysterious Tower

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No New Posts The World That Never Was

The world of Organization XIII, it is home to a seemingly endless horde of Heartless and Nobodies. The Heartless seem to spawn more here due to how close The World That Never Was is to the darkness of Kingdom Hearts. The Organization controls the world from the Castle That Never Was, a massive fortress that floats weightlessly over the expansive Dark City.

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31 32 ZapdosZulu: A Pokémon Heart Gold/Soul Silver RP
by Noerd
May 31, 2018 10:23:21 GMT -5

Legend

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